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Welcome to the newest and hottest column, “The Thing Is!” We are combining Channel Surfer and Funny Books into what you would describe as a super-sexy column (because it’s easier to write that way). We’re even throwing in Video Game topics for good measure. This week, we’re discussing what PS3, Xbox 306, and Wii introduced to the game industry, from a Casual Player’s perspective. Just in time for most of you to buy an 8th Generation console!
Why talk about the last generation?
I think it’s always important to look to the past to get a better perspective on the future. After all, all the recent controversy over micro-transactions and rampant DLC “started” in the last generation. Plus, it usually takes about 2 years after a new generation of consoles for the older generation to die out. Heck, thanks to the PSN store and nostalgia, I might not even get a PS4 until 2017!
From the casual player’s perspective, Downloadable Content, or “DLC,” is an entirely new think. Most players, including myself, were overjoyed at the idea of developers adding extra content to our favorite games for a small price a few months down the line. Little did we know that publishers would take advantage of the situation to squeeze as much money out of the game by adding day-one DLC, making previously unlockable content like skins or characters into DLC, keeping DLC at release prices years after they came out, and sometimes locking entire sections of games into DLC. “DLC” isn’t anything new. PC games have had expansion packs and content patches for years. But for console players, such a practice was new, and as such, the shady schemes that publishers are trying to pull are also very new, and very offensive.
The Online Store
For casual console players, the online integration of the 7th generation was amazing. Sure, PC games have has similar services in the past, but for casual, this was mind blowing. Being able to buy games digitally without having to go to the store? Wow! Getting to buy older games that you couldn’t as a kid? Awesome! Dealing with a poor digital stock, store crashes, and prices that refuse to decrease to match their physical counterparts? Not so great. The 7th generation introduced the casual to digital games, but it’s up to the 8th generation to optimize the process.
Again, this isn’t something the 7th Generation introduced, but it is something the 7th generation popularized with the casual gamer. Halo 2 on the original Xbox notwithstanding, most casual console players didn’t really do online multiplayer regularly until the 7th generation. This is because previous generation didn’t integrate it as much. But by the 7th generation, you had multiplayer up the behind, even with games that truly didn’t need it (looking at you, Tomb Raider). So for all you 7th Generations players, welcome to the world of lag, salt, and screaming racist/sexist 12 year olds.
Don’t worry, we’ll have more high octane sexy articles next week, with Part 2!!!!
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