Titanfall 2 Confirmed, Everything We Know So Far

Respawn Entertainment founder and CEO Vince Zampella has officially confirmed that development on Titanfall 2 is already underway. Zampella spoke to IGN at last night’s BAFTA Game Awards, and while he couldn’t say much, he did reveal a few of the directions that the team was exploring.

Multiplatform

Out of everything he said, Zampella was most adamant about the game heading to multiple platforms. The original Titanfall was a PC and Xbox exclusive, which hampered its ability to reach a wider audience. When asked about what the team wishes it did differently with the original game, Respawn COO Dusty Welch stated flat out that, “Platform for me comes to mind right away,” adding that exclusivity was a business decision, not a creative one.

More Story

We can also expect to see more of the Titanfall universe explored in a second game. That doesn’t necessarily mean we’ll see an expanded singleplayer mode though. Zampella didn’t shy away from the fact that Titanfall was meant to be a multiplayer experience, and he doesn’t regret the first game’s approach to its narrative. “We set out to [create a multiplayer-centric experience] and it was one of our goals,” he said. “I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many people’s hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. “It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”

A Better Approach to DLC

Zampella did state that one thing he’d like to see changed for the sequel is how it handles DLC. He cites Evolve as an example of a game that got it right, specifically in the way it kept the community together with free maps. “I think that’s a fantastic way to do it,” he stated. “I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.”

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