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Ubisoft Montreal revealed a surprising origin for the massively successful Splinter Cell franchise. Apparently, they originally pitched it as a James Bond game, unrelated to any Tom Clancy works.
An ex-Ubisoft developer told IGN that they had been working on an action game called The Drift, which was on the verge of being cancelled. In the hopes of keeping the project alive, the team “made an attempt to impress the [007] license holder.” The pitch featured, “vertical traversal, vision modes, and remote-controlled surveillance cameras.”
That didn’t pan out though, and Ubisoft opted to apply its pre-existing Tom Clancy license to the game, with a plan to base it on Clancy’s The Sum of All Fears. 11 games later, and Splinter Cell has evolved into something distinctly not Bond, or Jack Ryan for that matter.
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